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John Declan Paul

declan.paul@hotmail.co.uk | 07817601726

Environment Artist (Available for Work)

Axe Breakdown
Axe Breakdown
Axe Breakdown
Axe Breakdown
Axe Breakdown
Axe Breakdown

I've been working on a lot of texturing/ material work in Substance Designer lately and wanted to create a fully procedural material that would allow customization through the use of parameters. I also wanted to practice importing my substance materials to UE4 and customising them in engine.

 

This material is fully procedural and was created without the use of externals maps, images or masks.

Maps: Albedo, Normal, Roughness & Metalness

Project Motivation:

 

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