Self Motivated Project
Tri Count: 3.6k
Maps: Albedo, Normal, Roughness, Metalness & Opacity
I wanted to continue practicing my hard surface modelling techniques in 3D Studio Max as well as my PBR material techniques in Substance Designer. I wanted to continue my theme of music related assets to create a diorama I'm working towards.
This asset is currently a work in progress. I am in the early stages of texturing and material definition. More coming soon!
High Poly Model
Software Used: 3D Studio Max, Photoshop & Substance Designer